Updates/0.1.0

{{Update {{devnote|
 * version=0.1.8.0
 * releasedate=04/09/2018
 * info=

Critical
}}
 * Bandit Spawn at Base (fix some logic : if still happen i'll fix it again in 0.1.8.1 // this fixed may increase your FPS after update)
 * *Some time arrow fly through target :: (Low FPS makes error collision check, made trace length longer :: if bug still happen please report back to me again )
 * during a bandit raid. If you die in the raid, you spawn back at the house but the raiders kill you again (Destroy all bandit after revive)
 * CAR flipped :: stuck in car cant get out (Now you can get out of the car event the car flipped)


 * features=
 * bugsfixed=
 * Added new item :: Trash Bin for item remove ( Open structure and building -> Items )
 * Water Purifier mechanics change
 * More Mist and Infected event after day 99 (Now event maximum is days 200)
 * Generator still drain too fast (fixed, drain slower " time label display 20Hr. but, It can work for 3 days with 15 liters of fuel. (time label visual bug will fix it in 0.1.8.1) ")
 * Now you can 'Harvest' gun for metal scrap and component box
 * Infected sight increase from 20 meter to 35 meter
 * More Breakable object (Now you can smash static car with an axe for metalscrap and component box)
 * Now you can destroy Wooden wall, Main gate by axe
 * Wall light disappeared
 * Trap Disappear
 * Fridge Status still Off (force turn on)
 * Tree keep respawn after load
 * Vegetable stew (Now able to eat)
 * Water Barrel Status Bug ::
 * Tree :: chop stumps before the fall then Tree disappear
 * table and stuff that already destroyed keep spawning after load the game
 * When building an object, you can get stuck inside of it if the player moves into the build space before the buildable is complete
 * Can Build Fridge without boundaries
 * "Quick Fill Fuel" takes away a stack of firewood instead of just 1 piece of firewood
 * Trees are falling through the ground when you cut them down, can't loot. (Using CCU Continuous Collision detection)
 * Some instances of consumables (food stacks, bio fuel containers, gas canisters, iron bars, etc.) do not show the actual quantity left in them after their use until you put them back in your inventory
 * Sleeping Bag bug : Can't use
 * Wound icon not show after load game (save while driving)

Critical
}}
 * Locked Door,
 * Tower, Ladder Climb Stuck

{{Update
 * type=hotfix
 * version=0.1.8.2
 * releasedate=05/09/2018
 * info=
 * bugsfixed=
 * Harvest slot duplicate item after load
 * Equipment slot duplicate item after load
 * Animal guts disappear when collected from drying rack

FPS Optimize

 * [Fixed] :: Item Overload handler
 * [Fixed] :: NPC Survivor (code refactor)

Critical FPS Optimize Critical }}
 * Bandit Spawn at Base (fix some logic : if still happen i'll fix it again in 0.1.8.1 // this fixed may increase your FPS after update)
 * Some time arrow fly through target :: (Low FPS makes error collision check, made trace lenght longer :: if bug still happen pleaswe report back to me again )
 * during a bandit raid. If you die in the raid, you spawn back at the house but the raiders kill you again (Destroy all bandit after revive)
 * CAR flipped :: stuck in car cant get out (Now you can get out of the car event the car flipped)
 * Wall light Disappeared
 * Trap Disappear
 * Fridge Status still Off (force turn on)
 * Tree keep respawn after load
 * Vegetable stew (Now able to eat)
 * Water Barrel Status Bug ::
 * Tree :: chop stumps before the fall then Tree disappear
 * table and stuff that already destroyed keep spawning after load the game
 * When building an object, you can get stuck inside of it if the player moves into the build space before the buildable is complete
 * Can Build Fridge Without Boundaries
 * "Quick Fill Fuel" takes away a stack of firewood instead of just 1 piece of firewood
 * Trees are falling thru the ground win you cut them down can't loot. (Using CCU Continuous Collision detection)
 * Some instances of consumables (food stacks, bio fuel containers, gas canisters, iron bars, etc.) do not show the actual quantity left in them after their use until you put them back in your inventory
 * Sleeping Bag bug : Can't use
 * Wound icon not show after load game (save while driving)
 * Harvest slot duplicate item after load
 * Equipment slot duplicate item after load
 * Animal guts disappear when collected from drying rack
 * [Fixed] :: Item Overload handler
 * [Fixed] :: NPC Survivor (code refactor)
 * features=* Added new item: Trash Bin for item remove ( Open structure and building -> Items )
 * Water Purifier mechanics change
 * More Mist and Infected event after day 99 (Now event maximum is days 200)
 * Generator still drain too fast (fixed, drain slower " time label display 20Hr. but, It can work for 3 days with 15 litres of fuel. (time label visual bug will fix it in 0.1.8.1) ")
 * Now you can 'Harvest' gun for metal scrap and component box
 * Infected sight increase from 20 meter to 35 meter
 * More Breakable object (Now you can smash static car with an axe for metal scrap and component box)
 * Now you can destroy Wooden wall, Main gate by axe
 * Locked Door,
 * Tower, Ladder Climb Stuck
 * chop up the stump of a tree before the tree has hit the ground you get the log from the stump but not from the tree it self
 * Items dropped into a campfire cannot be retrieved without destroying the campfire
 * Bear can't turn around (if you stand behind) and attacks an empty space in forward of him (so you can easily kill him)